Blocking mobs.

From: Thomas Pedersen (classic@PODKAYNE.WESTNET.COM)
Date: 11/21/97


Hmm..just noticed that blocking mobs are useless..all you have to do is
attack em and move by em....

The spec-code is normally like this

if_command_is_move {
    tell_char_to_sodd_off;
    return and_do_not_execute
}

Spec procs certainly are called when fighting, so why doesn't the check
work anymore at this point?  I could see this if we had a check to return
if is_fighting(ch) is true.  Just look at stock guildentrance guards.


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