Blocking mobs.

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 11/24/97


     hmmmm... my mobs run specials when in combat...  Maybe I will add a
     command to the guard mobs to keep them from allowing people to flee,
     or a MOB_FLAG MOB_NO_FLEE.  *shrug*  right now I just have the guild
     guard calling for help from the rest of the guards in town with a
     MOB_CITIZEN flag.  really cool to watch all the guard Royale and
     Cityguards descend on one room :)
     --Angus


______________________________ Forward Header __________________________________
Subject: Blocking mobs.
Author:  INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date:    11/21/97 5:47 PM

Hmm..just noticed that blocking mobs are useless..all you have to do is
attack em and move by em....

The spec-code is normally like this

if_command_is_move {
    tell_char_to_sodd_off;
    return and_do_not_execute
}

Spec procs certainly are called when fighting, so why doesn't the check
work anymore at this point?  I could see this if we had a check to return
if is_fighting(ch) is true.  Just look at stock guildentrance guards.


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