hmmmm... my mobs run specials when in combat... Maybe I will add a command to the guard mobs to keep them from allowing people to flee, or a MOB_FLAG MOB_NO_FLEE. *shrug* right now I just have the guild guard calling for help from the rest of the guards in town with a MOB_CITIZEN flag. really cool to watch all the guard Royale and Cityguards descend on one room :) --Angus ______________________________ Forward Header __________________________________ Subject: Blocking mobs. Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE Date: 11/21/97 5:47 PM Hmm..just noticed that blocking mobs are useless..all you have to do is attack em and move by em.... The spec-code is normally like this if_command_is_move { tell_char_to_sodd_off; return and_do_not_execute } Spec procs certainly are called when fighting, so why doesn't the check work anymore at this point? I could see this if we had a check to return if is_fighting(ch) is true. Just look at stock guildentrance guards. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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