> >> Heh, check your interpreter.c you ahve something in foobar condition >> there, you shouldn't be allowed to move if you're fighting... >> >Well this is where i disagree (and changed this code first thing on my >mud) so no..you should be able to move according to my interpreter.c :P > >But that's besides the point, and not what I asked. For those muds >where u can't move in fight...a flee would still bypass the mob if >a flee happens to go in that direction. Speaking of besides the point...That's irrelevant...Blocking mobs aren't in stock...it needed to be added...and considering that...blk'n flee'rs needed to be added also...:P Funny enough I just fixed this on my mud...or more appropriately...called a dir_blocked function from do_simple_move, instead of perform_move... >Nathan Davies, +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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