I've been thinking of doing an implementation of a classless rpg. Instead of choosing a class at the start the classes would be skill based. Instead of gaining levels one would get points to spend on lessons of different costs. Anyone could learn to cast a 'light' spell but to learn the good stuff the player would have to specialize. And at the higher levels different skills would clash. So a high level cleric would have to 'forget' theiving skills and so on. I'm not looking for coding ideas, just some comments on this type of system. Thanks, Taybin +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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