My mud still uses classes, but not until a certain level...I don't use points to get spells/skills...but that's a good approach...since prac sessions are already used to practice spells...why not use them to buy spells also... I think prerequisite spells/skills would also be important for this kind of system... G'luck, >Nathan Davies, > > I've been thinking of doing an implementation of a classless rpg. >Instead of choosing a class at the start the classes would be skill based. >Instead of gaining levels one would get points to spend on lessons of >different costs. Anyone could learn to cast a 'light' spell but to learn >the good stuff the player would have to specialize. And at the higher >levels different skills would clash. So a high level cleric would have to >'forget' theiving skills and so on. I'm not looking for coding ideas, just >some comments on this type of system. > Thanks, > Taybin > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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