I also have something similiar to this too...not for skills, but for hp/mana/move/damroll/hitroll/defense(ac)... It's for when those players get to max level, don't want to immort and have nothing to do...at least they can still better themselves... >Nathan Davies, > > I've been toying w/ this idea for a few days now, and would like some >input as to your opinion of this type of system. > > First, I remove all levels from the game and keep the exp. Then have >the player buy their skills w/ the exp they gain form the mobs, they can >also buy their hp/mana/move with their xp also, lower their ThAC0, etc. >I think this would be an interesting way to play a mud. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST