Ok, I finally went through and changed everything required, to make CircleMUD (my version anyway) compatible under g++ compiler. this took awhile, considering i did it by hand. (i didn't use the patch ON PURPOSE). anyway, i finally found George's Log class, and i was wondering if it was truly finished or not? and not only that, how does he propose to use it? like, Log << "1st message" << "2nd message" << 3 << "rd message"; Log.flush(); am i required to do a flush everytime? or could i possibly just 1) find a way for the flush() to be automatic? or 2) put somewhere in the game_loop() Log.flush(); ?? anyway, George is the one guy i KNOW knows what i'm talking about. But if anyone else would happen to have any ideas, let me know. The reason i converted to C++, was b/c i FINALLY understand the C++ classes. (Not completely mind you, just enough to get me to another C++ Classes webpage :-P ) anyway, i'd appreciate any input/constructive criticism (and flames do NOT fall under the latter nor the former category). thanks, Akuma the Raging Coder +------------------------------------------------------------+ | "The poets talk about love, but what I talk about is DOOM, | | because in the end, DOOM is all that counts." - | | Alex Machine/George Stark/Stephen King, The Dark Half | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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