On Wed, 26 Nov 1997, Akuma/Chris Baggett/DOOMer wrote: >this took awhile, considering i did it by hand. >(i didn't use the patch ON PURPOSE). It is mostly a no-brainer patch anyway. Find a conflict, rename the variable. >anyway, i finally found George's Log class, >and i was wondering if it was truly finished or not? I decided I liked printf style things better so I never finished it. >and not only that, how does he propose to use it? >like, >Log << "1st message" << "2nd message" << 3 << "rd message"; >Log.flush(); Log << "1st part " << "second part" << Log; (sending the log class to itself causes a flush, kind of a hack...) >am i required to do a flush everytime? or could i possibly >just 1) find a way for the flush() to be automatic? or 2) put >somewhere in the game_loop() Log.flush(); ?? Yup, because you can send integers and other things in there too and it won't know when you're done sending the string otherwise. >The reason i converted to C++, was b/c i FINALLY understand the C++ classes. >(Not completely mind you, just enough to get me to another C++ >Classes webpage :-P ) A string/socket class would be nice to get if you are C++ now. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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