Just mailing to tell you that I think that is a really damn cool idea. Chuck Reed At 11:54 AM 11/30/97 +0000, you wrote: >People recently have asked about making descriptions that are based on the >persons level... well a couple days ago I ftp'd to the circlemud site a file >called string_parser.tgz. It is a single file of code, with a README and a >text file explaining how to write strings for it. Basically you can do >things like, if you want a different desc based on a players intelligence >you'd write it like this: > >[?int<10:You see big rocks.\?int>=10:You see several varieties of igneous >rock here.] > >Or random descriptions would work like: > >[A small room.\A little room.\A room.] > >And it would pick randomly between the 3 whenever the description was parsed. > >There's a bit more to it then this, but that's the gist of it. Download it, >take a look, it could really make areas come alive. > >Brazil > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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