On Tue, 2 Dec 1997 11:05:25 -0600 "Drago's" <creed@I-55.COM> wrote: > >> (after normal hit calls for fighting) > >> if ((IS_AFFECTED(ch, AFF_HASTE)) && (GET_POS(ch) == POS_FIGHTING)) { > >> int rand_num; > >> > >> rand_num = number(1,100); > >> rand_num += (GET_LEVEL(ch) / 2); > >> if(rand_num > 65) > >> hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > >> } > >> > >>haste, and I'd venture to guess the haste check is in hit(), thus your > >>infinite loop. > > You are venturing too far. This is not in the hit() function. Then maybe you want to tell us where it is? Or are we needing to pull out the Circle Message Reader "Crystal Ball" version? ObCircle: Pockets. Equipment should have pockets. Quite fun actually. Easier than you'd think to add it. Think extra wear positions. --Mallory +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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