Re: [CODE] A new kind of crash

From: Drago's (creed@I-55.COM)
Date: 12/02/97


>> (after normal hit calls for fighting)
>> if ((IS_AFFECTED(ch, AFF_HASTE)) && (GET_POS(ch) == POS_FIGHTING)) {
>>         int rand_num;
>>
>>         rand_num = number(1,100);
>>         rand_num += (GET_LEVEL(ch) / 2);
>>         if(rand_num > 65)
>>              hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
>>       }
>>
>>haste, and I'd venture to guess the haste check is in hit(), thus your
>>infinite loop.

You are venturing too far.  This is not in the hit() function.

Chuck Reed
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