At 05:06 PM 12/3/97 +0100, you wrote: >Hi, > > I seem to be going backwards on this one :( > >What I'd like to achieve is some sort of mob pausing. My scenario >involves .. >A spec proc that is triggered on char presence which involves a >series of about 5 mob do_says. >What I would like to get happening is a pause between each of the >do_says. I have tried using GET_MOB_WAIT, linked up with a >WAIT_STATE for the mob, but with no success. > >Any ideas would be much appreciated. > You could implement an event system (several are out there, check the snippets page) to have delayed say's performed. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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