Perhaps he adds to hit, but not to max_hit? Need to add to both when a character gains a level! >---------- >From: Davies, Nathan[SMTP:DaviesN@AECL.CA] >Sent: Thursday, December 04, 1997 9:50 AM >To: CIRCLE@POST.QUEENSU.CA >Subject: Re: [code] adding levels/hitpoints > >I doubt I'm not the only one, wondering what your talking about here... > >More info and a better definition of your problem will help greatly... > >>Nathan Davies, >> >>I have a qustion here. Just recently I added 30 levels to the mud. >>Unfortunately that didn't increase the hitpoints per level (so at level 30, >>te >>standard {unequipped} human is having around 190.. That's not good, as far >>as >>I've seen, because if said human dies, well, they're back down to 190 >>hitpoints.. Is there a way to change this?? >> > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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