On Thu, 4 Dec 1997, Ryan Gasper or Steven Arnold wrote: > For 'fly' and 'swim', I made 2 more positions. A small thing I > have noticed is that a creature swimming, if it gets attacked, and the > person attacking flees, the mob is now standing. I want to add in a check > for the sector type, so if its underwater, the mob reverts back to > swimming, but I do not know where to put it. Ick. Flying and swimming should be handled through AFF_XXX flags, but it's your code, so..... Question: If someone is flying and mortally wounded on your mud, what POS_XXX are they at? Hmmm.. Think about it. Check out stop_fighting() (not sure what file). Make a check in that routine that checks to see if the person is a mob and underwater and has a default pos of POS_SWIMMING. If all of that is true, then set their pos to POS_SWIMMING. If all of that is not true, leave their position alone. John Evans <evansj@hi-line.net> May the source be with you. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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