Re: [code] adding levels/hitpoints

From: Davies, Nathan (DaviesN@AECL.CA)
Date: 12/04/97


Well you must have broken something...as it stands(stock), regardless of
how many levels you have...when you gain a level you get 1dx hp and
mana/move...

This should be in class.c in the func...advance_level

There should be a line in it something like

ch->points.max_hit += MAX( 1, SomethinOrOther );

>Nathan Davies,
>
>Maybe I didn't word that right.. I'll try again
>
>I've currently got 64 levels in the mud..  My problem is that the general
>human (I've also put in  races)  has only 190 hit points (unequipped) @ level
>30-45.   WHat I needed to know was is there a way to increase those somewhere
>the code<??> and if so, how to do it??
>


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