---Ryan Gasper or Steven Arnold <dalamar@CYBERCOM.NET> wrote: > > For 'fly' and 'swim', I made 2 more positions. A small thing I > have noticed is that a creature swimming, if it gets attacked, and the > person attacking flees, the mob is now standing. I want to add in a check > for the sector type, so if its underwater, the mob reverts back to > swimming, but I do not know where to put it. > I looked through fight.c, and could not find anyplace where it > defines the default position a mob goes back to after being attacked. > Anyone know? The mob files. Also, if you use POS_'s how do you handle fighting (cos fighting chars are POS_FIGHTING)? ie, you're flying along and hit a mob, suddenly you're POS_FIGHTING and fall out of the sky. == <-- I apologize for any formatting problems as --> <-- I am stuck using Yahoo! mail at the moment --> <-- bruce - bruce@audiophile.com --> <-- http://www.AudioPhile.com/bruce --> _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST