There are a LOT of good ideas in the Deaths Gate code. If Jeremy or George haven't already done so, they might want to take a serious look at it, and considering incorporating certain elements of it into stock (like the whole DB concept, as you point out). Granted, it is based on patch level 8, but the only real stumbling block therein is the spell system (and then, mostly just mag_affects...). >---------- >From: Chris Jacobson[SMTP:fear@ATHENET.NET] >Sent: Friday, December 05, 1997 12:24 AM >To: CIRCLE@POST.QUEENSU.CA >Subject: Doubly linked lists... > >I was thinking... why not use doubly-linked lists for obj and mob... >would speed up removing items from lists. Also, an idea I saw in Deaths >Gate code, instead of keeping seperate PROTO lists, keeping a pointer to >the proto from the index entry. > >Perhaps these are two good changes that could be integrated into most >peoples MUDs, maybe even stock Circle. > >- Chris Jacobson > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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