Oops...I screwed something up...I put a log in my little bit of code, and it turns out that it's not recognizing that the mob is flagged MOB_MAGIC...I don't understand why, because i put it into structs.h, MOB_MAGIC, and then put: ... if (MOB_FLAGGED(victim, MOB_MAGIC)) ... but it still isn't recognizing the mob is flagged MOB_MAGIC (yes, I DID make it a magic mob..:) It's not like I'm new at coding, but I just don't understand why is isn't recognizing this...please help +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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