On Sat, 6 Dec 1997, John Evans wrote: > On Sat, 6 Dec 1997, Christoffer Lundberg wrote: > > > On Sat, 6 Dec 1997, Patrick J. Dughi wrote: > > > > > > I have long tried to implement initial skills/spells for > > > > each of my races (like elves receiving BOW at 90% at level 1). > > > > > > > This is actually pretty easy, all things considered. When you go > > > through the initial character generation, after the race is chosen have > > > something like the following in the next con state: > > > > > > > I know about this, but the skills set won't show when I type prac... > > > > Make sure that the player is the right class and level to have the skill. > Check out list_skills() in spec_proc.c. What do you mean?? > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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