> > I have long tried to implement initial skills/spells for > > each of my races (like elves receiving BOW at 90% at level 1). > > switch(race) { > case RACE_ELF: > GET_SKILL(d->character,SKILL_BOW)=90; > GET_SKILL(d->character,SKILL_SNEAK)=20; > break; Try: SET_SKILL(ch, SKILL_BOW, 90); instead....most likely in do_start function, in class.c -- -AxL, axl@wpcr.plymouth.edu - SysOp, RPM Director, WPCR Plymouth, 91.7 FM "Discriminate against the next fashion sucker you meet....it's a raver!" +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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