> > I have long tried to implement initial skills/spells for
> > each of my races (like elves receiving BOW at 90% at level 1).
>
> switch(race) {
> case RACE_ELF:
> GET_SKILL(d->character,SKILL_BOW)=90;
> GET_SKILL(d->character,SKILL_SNEAK)=20;
> break;
Try: SET_SKILL(ch, SKILL_BOW, 90); instead....most likely
in do_start function, in class.c
--
-AxL, axl@wpcr.plymouth.edu - SysOp, RPM Director, WPCR Plymouth, 91.7 FM
"Discriminate against the next fashion sucker you meet....it's a raver!"
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST