On Sat, 6 Dec 1997, John Evans wrote: > On Sat, 6 Dec 1997, Christoffer Lundberg wrote: > > > > You have two options to fix your problem: > > > > > > 1) For the skills that the races automatically get, give them to all > > > classes at level 1. > > > > > > 2) change list_skills() in spec_proc.c so that it will list all skills > > > that are available to the person's class and level, and then add on the > > > ones that they have higher than 0% in. > > > > how do I do this. What will the code look like? Should I run > > && (GET_SKILL(ch, i) > 0) after the '[(int) GET_CLASS])' stuff ??? > > > > Give me some detailed information please.... > > > > I did give you detailed information. What you want from me is code, and > I'm sorry, but I'm just not going to do that. If you want code, then I > would suggest putting your fingers to the keyboard and getting it that > way. I'm sorry if I have angered you or something. And I'm glad to say I got it to work. Thanks John for the guidelines... > John Evans <evansj@hi-line.net> > > May the source be with you. > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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