Re: [CODE] Race Skills/Spells

From: Christoffer Lundberg (avatar@ORION.BODEN.SE)
Date: 12/06/97


On Sat, 6 Dec 1997, John Evans wrote:

> On Sat, 6 Dec 1997, Christoffer Lundberg wrote:
>
> > > You have two options to fix your problem:
> > >
> > > 1) For the skills that the races automatically get, give them to all
> > > classes at level 1.
> > >
> > > 2) change list_skills() in spec_proc.c so that it will list all skills
> > > that are available to the person's class and level, and then add on the
> > > ones that they have higher than 0% in.
> >
> > how do I do this. What will the code look like? Should I run
> > && (GET_SKILL(ch, i) > 0) after the '[(int) GET_CLASS])' stuff ???
> >
> > Give me some detailed information please....
> >
>
> I did give you detailed information. What you want from me is code, and
> I'm sorry, but I'm just not going to do that. If you want code, then I
> would suggest putting your fingers to the keyboard and getting it that
> way.

I'm sorry if I have angered you or something. And I'm glad to say I
got it to work. Thanks John for the guidelines...


> John Evans <evansj@hi-line.net>
>
> May the source be with you.
>
>
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