Greetings. I am interested in adding in spec_procs, that when an item is worn, it sets an affection on the player. I was looking back at the Ring of Invis item that was posted a while back for some ideas, but that uses the command 'appear' and 'disappear'. With the ring, if you disappeared, and removed the ring, you were still invis, unless 'magical' was the only alias for the ring, then typing remove magical would remove the invis affection, and the ring. Would I have to make an alias for the item that is not used anywhere else, that way it doesn't get confused? Or could I use a vnum to make sure it is the correct item? If anyone knows how to do this using the items vnum and not the alias, please let me know. Appreciated. _\|/_____________________________\|/_ Ryan Lane Gasper _\|/_ /|"You will never see me cause \/------------------\/|\ | I'm always alone" -Ministry dalamar@cybercom.net| |"The tree of liberty must be refreshed from time to | _\|_time_with_the_blood_of_patriots_and_tyrants"_-ThomasJ|/_ /|\ -*-1997-*- /|\ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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