do a grep for apply_dex or the like and add apply_spellname to those locations...in the func(no idea what it's called) that has the case APPLY_DEX: GET_DEX( ch ) += mod; put another case for your spell and add the affect, then wherever dex is removed from unequip'n remove that affect... Wouldn't even need a spec proc... >Nathan Davies, > > Greetings. > I am interested in adding in spec_procs, that when an item is >worn, it sets an affection on the player. I was looking back at the Ring >of Invis item that was posted a while back for some ideas, but that uses >the command 'appear' and 'disappear'. > With the ring, if you disappeared, and removed the ring, you were >still invis, unless 'magical' was the only alias for the ring, then typing >remove magical would remove the invis affection, and the ring. > Would I have to make an alias for the item that is not used >anywhere else, that way it doesn't get confused? Or could I use a vnum to >make sure it is the correct item? > If anyone knows how to do this using the items vnum and not the >alias, please let me know. Appreciated. > +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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