On 12/10/97 12:21 AM, Eric Green (thrytis@IMAXX.NET) stated: >I wish i had commited to using C++ much much sooner than i did, because >it would have greately simplified the script code. (I didn't realize at >the time how easy it was to get Circle to compile with g++.) I used >C++ to reimplement the scripts on another mud, which cut down on the >code quite a bit because i no longer had to do three copies of a lot >of stuff for rooms, mobs, and items. Since scripts are now a big part of my MUD (along with a nice spot in the credits mentioning your names :-), I am curious to know what you mean by "three copies". I looked through the code recently (in fact added the ability to access individual words in %arg% like: %arg.1% or %arg.5%), and am confused as to what you mean by that. BTW, the scripts are really nice, I sent the DG-to-C port I made to Chris Powell, he is working on a patch against stock for it. Right now I'm also going through and updating to C++. I've decided I might as well, since I can program either language, and anything that will help clean up the code would be nice :-) - Chris Jacobson +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST