What do you all think would be the best option for saving restrung objects? We are thinking of having Quest objects that char can win/pay mega gold for and get a nice item that is personalized and can never leave their eq/inventory lists. this includes them keeping it through DT/death/other mishap. Also, they cannot give/drop/stolen/put in obj or anything else that would involve this obj leaving their possession. As I see it, I have three options for saving these obj's 1) the really icky one, reserving space in the player.obj file. ICK! 2) a separate file for storing obj strings per player that needs it 3) tagged asci save files (might even reduce disk bloat.) hmmm... I am leaning more towards #3 even though I dislike possible speed issues. hrm... --Angus +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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