The strangest thing has been happening lately. I've been trying to recruit builders and start a small playerbase, and many times when I tell someone I use Circle, they refuse to come on, or even look at it. I'm really not sure what to attribute this to, if it is because so many people run stock, change one line and call it heavily modified, or what. But these players go and play on a Merc based mud that is close to stock. It is all kind of funny. Everyone wants change, at least that's what they say. Lets go to a "different" mud, something that offers new features, new code. Ok, they go there, then you see: Someplayer gossips, 'This mud sucks, I can't figure out how to do anything!' or the more infamous: Someplayer gossips, 'There's a bug here, you don't have X' Then they leave, self-delete and go back to their merry, uneventful life of complaining on some stock mud about wanting something new. Its quite frustrating. So, the five dollar question of the day is how to keep players on your mud in general? There's hundreds upon hundreds of stock smaug muds, yet they have plenty of players. First people are biased because of the code, then they won't learn the new features. If mortals didn't make the game I would say kill them and be on with life. Don't get me wrong, I love the Circle code base, and have been using it for the past three years now. The problem is why won't new mortals use it? Anyone else encountering problems such as this? If so, how are you handling it? Faras@Morgaelin :: mud.dwango.com 3000 claywar@rjsonline.net :: 207.193.128.202 3000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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