Re: [System] Win95

From: dmitri (dmitri@ULTRANET.COM)
Date: 12/15/97


yeah i managed with windows 95 and visual c++ 5.0 ... took a literal crap
load of time... 16 hrs /day all thanksgiving vacation.... and thats with a
professional compiler and following directions.... with a shareware or
freeware although its possible , its going to take forever. yeah i know,
there is probably someone out there who spent about 5-10 mins to compile
it, but for some reason i just had lots of errors esp after trying to
implement OLC..... anyways, if you are looking for something that is
already pre-compiled, has built-in OLC, and runs without errors the FIRST
TIME in windows 95, get UltraENvy codebase, or envy 2.2
you can get it, pre-compiled for win95, somewheres around here:

http://www.game.org/cgi-bin/directory/
from there, click on diku, merc, and then search around for it.... look for
a directory labeled envy, then windows, then 'home-cooked envy' or UE. i
forgot where it is specifically, but i know its on there.

-dmitri


At 08:43 PM 12/15/97 -0500, you wrote:
>Has anyone gotten CircleMUD to compile and run under Windows 95, with a
freeware
>or shareware compiler? I do not have the money to invest in some of the
better ones, and I have given up on Gnu Win 32.. Thanks in advance.
>
>
>     +------------------------------------------------------------+
>     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
>     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
>     +------------------------------------------------------------+
>
>


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/08/00 PST