I have manually installed the 128 bit vector path to a copy of bpl 12 that is stock except for the autoeq patch. (what I am doing is patching a stock copy of circle with the popular patches for anyone to use). However, I am getting a crashola in mobact.c when a mob, specifically when an aggressive mob hits a death. Here is the core output: /home/chuck/circle/src =3D=3D=3D>gdb ../bin/circle ../lib/core GDB is free software and you are welcome to distribute copies of it under certain conditions; type "show copying" to see the conditions. There is absolutely no warranty for GDB; type "show warranty" for details. GDB 4.16 (i486-slackware-linux), Copyright 1996 Free Software Foundation, Inc... Core was generated by `bin/circle 9999'. Program terminated with signal 11, Segmentation fault. Reading symbols from /lib/libc.so.5...done. Reading symbols from /lib/ld-linux.so.1...done. #0 0x8073e36 in mobile_activity () at mobact.c:95 95 for (vict =3D world[ch->in_room].people; vict && !found; vict =3D vict->next_in_room) { (gdb) back #0 0x8073e36 in mobile_activity () at mobact.c:95 #1 0x8049e98 in heartbeat (pulse=3D300) at comm.c:699 #2 0x8049e12 in game_loop (mother_desc=3D3) at comm.c:674 #3 0x804949e in init_game (port=3D9999) at comm.c:267 #4 0x8049430 in main (argc=3D2, argv=3D0xbffffb84) at comm.c:237 #5 0x804915e in _start () Here are the code segments around this line: /* Aggressive Mobs */ ==PATCH======> if (MOB_FLAGGED(ch, MOB_AGGRESSIVE) || = MOB_FLAGGED(ch,MOB_AGGR_TO_ALIGN)) { found == FALSE; ===CRASHOLA==> for (vict =3D world[ch->in_room].people;vict && !found; vict == vict->next_in_room) { if (IS_NPC(vict) || !CAN_SEE(ch, vict) || PRF_FLAGGED(vict,PRF_NOHASSLE)) continue; if (MOB_FLAGGED(ch, MOB_WIMPY) && AWAKE(vict)) continue; if (!MOB_FLAGGED(ch, MOB_AGGR_TO_ALIGN) || (MOB_FLAGGED(ch, MOB_AGGR_EVIL) && IS_EVIL(vict)) || (MOB_FLAGGED(ch, MOB_AGGR_NEUTRAL) && IS_NEUTRAL(vict)) || (MOB_FLAGGED(ch, MOB_AGGR_GOOD) && IS_GOOD(vict))) { hit(ch, vict, TYPE_UNDEFINED); found == TRUE; } } } The only line the patch modifies is the indicated line. Can anyone point this one out. Also, has anyone had any problems using the 128 bit vector code under bpl 12. Someone suggested changing the for loop to be (...;...; vict == vict_next) and incrementing it in the body of the for loop as vict_next = vict->next_in_room which is no different. Regardless I still get the crashes under this method. Thanks, Chuck +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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