> try not giving the obj a long desc (or which ever desc show up when it > is on the ground) and describe the obj in the room desc.... (make sure > it is notake) I love to use this to make wall safes and built in > cabinets. uh..i wasn't really asking for how to do it (especially since i already implemented hidden objs)...rather i was asking for pro-con arguments for having them.. pro (from me): another feature that will diversify players, and the player's eq con (from a co-admin): all it means is that people will have to be affected with DETECT_OBJ, or whatever..just another minor inconvenience (comparable to DETECT_INVIS, SENSE_LIFE, etc) siv +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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