> con (from a co-admin): > all it means is that people will have to be affected with DETECT_OBJ, or > whatever..just another minor inconvenience (comparable to DETECT_INVIS, > SENSE_LIFE, etc) bah, does (s)he code those affectations? i think they're a great idea.. anything that makes it more fun for the players is a good idea, as long as it doesn't involve rewriting large sections of code in COBOL. (i.e., the do_mob_migration_stat_analysis() function, while a blast for players, might suck to actually write) think: timer code, hidden objects, hankie of fireball. man, i'm THERE. --* Blue Lang, Head Technician, Gator.Net blang@gator.net 352.378.9998 Rebirth MUD mud.gator.net 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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