On Wed, 17 Dec 1997, Brian Williams - Nashak wrote: > I'm not quite sure what the cause is, but if you flee, then walk back in, > if you do it fast enough, you'll still be fighting... I thought it was > this line in update_pos, which didn't make any sense to me: > > if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED)) > return; > > then it continues with the else if ..... > > anyways, I took out that line, thinking it would fix it, but it didn't.. > now I'm stumped. Does anyone know what is wrong? I'm not catching it.. I have ran across this kinda problem as a player and found ways around this, so you really dont need to change a code, if you wait a few secs. it wont do it, also if your just trying to get something off a corpse setup an alias or a script for zmud, however you wish. But the best way is to flee , and wait :P +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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