I'm not quite sure what the cause is, but if you flee, then walk back in, if you do it fast enough, you'll still be fighting... I thought it was this line in update_pos, which didn't make any sense to me: if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED)) return; then it continues with the else if ..... anyways, I took out that line, thinking it would fix it, but it didn't.. now I'm stumped. Does anyone know what is wrong? I'm not catching it.. /-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=X=-=-=-=-=-=-=-=-=-=-=-\ | Brian M. Williams | 02/02/83 | bmw@efn.org | X=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=X | Boccob the Uncaring, Lord of All Magic | Nashak Stonehand | | accolademud.hermesnet.net 5000 | coyote.toon.org 6000 | \=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X-=-=-=-=-=-=-=-=-=-=-=/ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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