Re: stock bpl11 bug

From: Davies, Nathan (DaviesN@AECL.CA)
Date: 12/18/97


Off the top of my head I don't remember what the do_flee or perform
violence code looks like...but in do_flee, if there is no call to
stop_fighting, or FIGHTING( FIGHTING( ch )) = NULL; or something like
that...the fight won't be stopped until the next round of combat...

>Nathan Davies,
>
>> I'm not quite sure what the cause is, but if you flee, then walk back in,
>> if you do it fast enough, you'll still be fighting... I thought it was
>> this line in update_pos, which didn't make any sense to me:
>>
>> if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
>>   return;
>>
>> then it continues with the else if .....
>>
>> anyways, I took out that line, thinking it would fix it, but it didn't..
>> now I'm stumped.  Does anyone know what is wrong?  I'm not catching it..
>
>I have ran across this kinda problem as a player and found ways around
>this, so you really dont need to change a code, if you wait a few secs. it
>wont do it, also if your just trying to get something off a corpse setup
>an alias or a script for zmud, however you wish. But the best way is to
>flee , and wait :P
>


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