On Thu, 18 Dec 1997, John Evans wrote: > On Thu, 18 Dec 1997, Chuck Carson wrote: > [snip!] > > #define MOB_AGGR 0 /* Aggr mob */ > #define MOB_FLAG1 1 /* flag 1 */ > .... etc .... > > You need to change that to: > #define MOB_DO_NOT_USE 0 /* NEVER NEVER NEVER USE!! */ > #define MOB_AGGR 1 /* Aggr mob */ > #define MOB_FLAG1 2 /* flag 2 */ > > What's happening is that to figure out which portion of the array to play > with the number (0, 1, 2) is divided into 32.. Like so: > > cell = 32 / flag; > > If 'flag' equals zero, then you have a division by zero and a crash.... Wow, I shouldn't be answering this without looking at the code, but what is "cell" good for? you get the following values flag:cell 1 : 32 2 : 16 3 : 10.66... 4 : 8 5 : 6.4 etc. Seems like an odd series of numbers... But assuming that it's a good thing, and that's what you want, why not use 32/(flag+1) thus changing the table to be 0:32 1:16 2:10.66... . . . Just a bit confused, Ray P.S. I'm a math major. These things bother me. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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