Re: map, the lesser.

From: Chuck Reed (creed@I-55.COM)
Date: 12/26/97


Ok, now for my lovely idea on maps.  Last time I checked, wasn't mapping
things the players job?  I am the guy who has always beleived in making the
game a realistic as possible without pissing things off too much.  I think
giving them maps would just make a MUDder even more lazy(I don't like the
sound of that).  Yes, I have played muds solely as a player for about 3
years.  Found a good little mud that was semi-realistic, and liked it to an
extent.  The things I enjoyed about it were:

a) A realistic approach to stats (hit/dam/hp/etc).  Nothing like a damroll
of 50.
b) You couldn't see your scores.  They gave text descripts for your stats,
ie You
   have the strength of a mage!
c) You had to THINK in the game.  Areas were exciting and fun to map.

Notice that third one.  What fun is it to know what lies ahead with a crazy
map.  The exit and scan commands are good enough for that.

Sorry if I bored you or misunderstood the whole map thing.

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| Chuck Reed                  | Ash of Dark Horizon          |
| creed@i-55.com              | dh.gator.net 6000            |
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"Losers always whine about their best while the winner goes
 home and fucks the prom queen." -Sean Connery


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