At 03:57 PM 12/26/97 -0500, you wrote: >> >you don't REALLY want to make a billion four exit rooms, do you? shouldn't >> >parts of the wilderness not be accessable? >> > >> 80x80 rooms for the virtual map. Certain ones wont be accessible without >> certain skills/abilities (like water breathing etc.). > >yes, but, what i'm saying is that that's the wrong way to do it.. that's a >lot of lookups for something as ubiquitous as movement.. and it's silly to >have rooms that you can't move in to.. (ie NW NE SW SE). > >and, if you have the 4 exit method, you can't LOOK into a bunch of rooms >that you can SEE. silly, silly, silly! > Not sure I know what you mean on this one. >all of this actually brings up a question: > >How many people on this list MUD with any regularity? I play part-time on >about 5 muds and look at at least 1 or 2 new muds every week.. I >sometimes get a feeling that a lot of people on the list have played one >or two muds and then jumped right in to trying to run one.. A good C >programmer does not always a good IMP make, IMHO. A poor programmer.. >well.. We've all seen firsthand how THAT goes. :) Seriously, for both of >the people thinking of adding this feature, go find a mud that uses it, >look at it, see if YOU like it, and THEN inflict it on the morts. It'll >save you a lot of headache compared to writing it three times. > Go to cshadow.net 4000, is the same style MUD as I am developing, they have it there and the morts like it. And so do I, and I'm echoing it. >Speaking from experience, Don't assume we arent either. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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