>c) You had to THINK in the game. Areas were exciting and fun to map. > >Notice that third one. What fun is it to know what lies ahead with a crazy >map. The exit and scan commands are good enough for that. > >Sorry if I bored you or misunderstood the whole map thing. > We're talking maps outside of the cities. The idea of a few rooms connecting areas that should be long distances apart, IMHO, is bullshit. =) Just a clarification. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST