> >and, if you have the 4 exit method, you can't LOOK into a bunch of rooms > >that you can SEE. silly, silly, silly! > > > > Not sure I know what you mean on this one. like this: ^^^+^^^ ^^++^^^ ^^+^^^^ ^^@^^^^ ^^++^^^ ^^^+^^^ ^^^+^^^ if the @ is you, you can see by looking at the map that the square NE of you is a mountainous room. if you type 'look NE', you get 'that aint here'. IMHO, being able to see a room but not look into it is silly, unless there's a closed door or something involved. > Go to cshadow.net 4000, is the same style MUD as I am developing, they have > it there and the morts like it. And so do I, and I'm echoing it. > > >Speaking from experience, > Don't assume we arent either. heh, certainly I don't :). I'm probably using some of your ideas from the list somewhere on my mud.. you said that the method i hashed out of casting for exits was the best one you had seen so far, and i really do think it's a terrible way of doing it. i'm not sure, using Circle's room paradigm, of how to do it better. really, what i should have said was: It is my opinion that in order to efficiently implement outdoor automapping of the type being discussed, rooms with OUTDOOR flags should be created, parsed, and displayed using a mostly different handling system from the one used for normal rooms. The actual visual display of each room should include some degree of complexity, not just a 'room type' key. The rooms should appear as larger than one character per room. Etc, etc, etc. actually, duh, here's a better idea for doing it one room per char: use buffers. make the buffer a few lines larger than the veiwable area. If you move N or S, you only have to do one cast for the next display string, which will actually get tacked to the end (or beginning) of your buffer. if they move E or W, you'll have to redraw the whole thing.. fun fun! -- Blue Lang, Head Technician, Gator.Net blang@gator.net 352.378.9998 Rebirth MUD mud.gator.net 4000 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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