At 02:22 PM 12/29/97 -0500, you wrote: >> >and, if you have the 4 exit method, you can't LOOK into a bunch of rooms >> >that you can SEE. silly, silly, silly! >> > >> >> Not sure I know what you mean on this one. > >like this: > >^^^+^^^ >^^++^^^ >^^+^^^^ >^^@^^^^ >^^++^^^ >^^^+^^^ >^^^+^^^ > >if the @ is you, you can see by looking at the map that the square NE of >you is a mountainous room. if you type 'look NE', you get 'that aint >here'. IMHO, being able to see a room but not look into it is silly, >unless there's a closed door or something involved. I would make it so it would show a stock coded message based on the sector type as I am hardcoding room descriptions on the vmap rooms. >It is my opinion that in order to efficiently implement outdoor >automapping of the type being discussed, rooms with OUTDOOR flags should >be created, parsed, and displayed using a mostly different handling >system from the one used for normal rooms. > I'm using different sector types m'self. >The actual visual display of each room should include some degree of >complexity, not just a 'room type' key. The rooms should appear as larger >than one character per room. > >Etc, etc, etc. > >actually, duh, here's a better idea for doing it one room per char: > >use buffers. make the buffer a few lines larger than the veiwable area. If >you move N or S, you only have to do one cast for the next display >string, which will actually get tacked to the end (or beginning) of your >buffer. if they move E or W, you'll have to redraw the whole thing.. > >fun fun! > You betcha! =) Gonna be nice when I have the time to sit down, debug the rest of my problems, put this in, separate out the changes for it, make a patch, and sit back and start to hear the cries of "But I put in the vmap patch and now I can't do this!!!" =) j/k. StormeRider --- http://www.windsofstorm.net/wos/ silk@ici.net --- telnet://cmoo.com:4004 +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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