At 01:34 PM 12/30/97 -0700, you wrote: >ObCircle: > >I haven't taken a good look at the DG Scripts, and I am curious, the >command trapping, does it only trap normally valid commands (say movement >commands) or can it trap a command that isn't even in the master command >list? Both. >Speaking of which, how hard would it be to make it so that >spec_procs can trap non-command-list commands? Download the DG code (like i've done) and just figure out a way to do that. of course, all the CMD_IS would need to be changed maybe use a if (!str_cmp(fakecmd, "thiscmd")) and have fakecmd be an extra var to the SPEC_PROC. > That way you don't have >to make a prototype for every command that will ever be used on the MUD, >and not all of them are obvious. (I don't know how many times I've seen >people asking about commands that are ONLY used in spec_procs, simply >because they are listed in the 'commands' list) That does get kindof annoying, that's why i'm adding that ability to MobProgs (soon as i get the else to endif stuff figured out) have fun :-P Code On Akuma the Raging Coder +----------------------------------------------------------------+ | "Yea, though I code in the Valley of the Shadow of No | | Documentation, I will fear no task: for thy C Book is with me" | | "Nothing is IMPOSSIBLE, Just IMPROBABLE" | | "Easier Said Than Done, But Better Done Than Said..." | +----------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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