>>No, he'll probably be more careful in the future.... >>Let's just consider him warned ;) >He's already been warned three times, I say boot him damnit. <loading the catapult with afforementioned person> Ok, as soon as yer ready, FIRE! Notice it's aimed right at that big petrified tree over there. (Yeah, yeah, too much George of the Jungle, I know) ObCircle: I haven't taken a good look at the DG Scripts, and I am curious, the command trapping, does it only trap normally valid commands (say movement commands) or can it trap a command that isn't even in the master command list? Speaking of which, how hard would it be to make it so that spec_procs can trap non-command-list commands? That way you don't have to make a prototype for every command that will ever be used on the MUD, and not all of them are obvious. (I don't know how many times I've seen people asking about commands that are ONLY used in spec_procs, simply because they are listed in the 'commands' list) +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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