Re: max connections

From: Jeremy Elson (jelson@CIRCLEMUD.ORG)
Date: 12/31/97


Have you recently started running the MUD on a different machine, or
has the MUD machine's OS been upgraded recently?

Try going into sysdep.h and uncommenting POSIX_NONBLOCK_BROKEN and
recompiling.

-Jeremy

Jason Buckler writes:
>In <3.0.1.32.19971231083829.006e8cfc@pop.ici.net>, on 12/31/97 at 08:38
>AM,
>   StormeRider <silk@ICI.NET> said:
>
>>>>nameserver_is_slow = NO and nameserver_is_slow = YES in config.c,  and
>>>
>>>Did I miss something? There are *TWO* entries of the same option in
>>>config.c? Huh?
>
>>He tried both ways.
>
>That is correct.  I tried it both ways.  In addition, I've got some
>additional information:
>
>When the fifth person tries to connect, my telnet session hangs with the
>"Connecting to.." message.  If one of the users online quits, then exits
>out of the game/telnet session, the fifth user IMMEDIATELY connects  and
>is presented with the normal logon screen.  Again, MAX_PLAYERS is  set to
>150 in config.c .. This one is blowing my mind, since I haven't made any
>changes in 12 months.
>
>Jason
>--
>====================
>Jason Buckler
>doobie@ibm.net
>buckfloyd@aol.com


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