Don't know if this was just me or not, but after putting the % load patch in, I noticed that it reached a defualt case in zedit when giving mobs objects. It's an easy fix, it just eluded me for a good while. All you have to do is remove the percentage commands from disp_arg3 (or whatever its called in the error mssg) and add them to arg4. Blah blah. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+ | Chuck Reed | Ash of Dark Horizon | | creed@i-55.com | dh.gator.net 6000 | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+ "There are no stupid questions. Just a lot of stupid shits who ask them." +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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