[CODE] Percentage loading patch

From: Chuck Reed (creed@I-55.COM)
Date: 01/01/98


Don't know if this was just me or not, but after putting the % load patch
in, I noticed that it reached a defualt case in zedit when giving mobs
objects.  It's an easy fix, it just eluded me for a good while.  All you
have to do is remove the percentage commands from disp_arg3 (or whatever its
called in the error mssg) and add them to arg4.  Blah blah.

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+
| Chuck Reed                  | Ash of Dark Horizon          |
| creed@i-55.com              | dh.gator.net 6000            |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-++-+-+-+-+-+-+-+
"There are no stupid questions. Just a lot of stupid shits who ask them."


     +------------------------------------------------------------+
     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
     +------------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/15/00 PST