On Thu, 15 Jan 1998, Cris Jacobin wrote: >246 [ 1 Wa ] Noname Playing 0 16:29:11 [207.014.106.217] >245 [ 1 Wa ] Noname Playing 0 16:29:00 [207.014.106.217] >244 [ 1 Wa ] Noname Playing 0 16:28:50 [207.014.106.217] > Snooped to see what was going on, seems this Grinzhni individual >knows how to log on an infinite ammount of the same char. While he was >talking to one of our chars, he said that all diku's were prone to this and >there was nothing can be done to prevent an intentional crash using this >method. Guess CircleMUD will have to be the first (probly not) to fix it then. :) > Seems the speed at which the new chars where created had something >to do with it, at least that's what I gathered contextually from the >conversation. You basically do it in steps. > If anyone has seen this before, and can offer a clue as to how to >prevent this I would most appreciate it. Can remember ever seeing >something like this before. I'll cook up a fix when I get the chance, probably sometime tonight or tomorrow. There is already a fix you can use but that prevents reconnecting if you lag out. -- George Greer - Me@Null.net | Genius may have its limitations, but stupidity http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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