I had a similar problem crop up, after having butchered my limits.c by adding portals, decaying objects, sinking/flying, etc etc. What turned out to be going on, was that once an obj was extracted it didn't exit, just fell down to more checks for other events. i->in_room would show up 16369. Obviously I don't have 16k rooms on my mud (yet). -Jac of ButterMud > >When I do a print i >(gdb) print i >$1 = (struct char_data *) 0x2020202 >but, when I do a print *i >(gdb) print *i >Cannot access memory at address 0x2020202. > >somehow it seems to me my player that got passed somehow got messed. >any ideas on how I might fix this problem ? > >Sorren > > > +------------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | > +------------------------------------------------------------+ +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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