I was thinking it would probably be cool if something were added so that you could make attacks based upon different types like this: Fire Earth Water Air Non-Elemental (With a bitvector so you could have combos) Then have mobiles weak against one and strong against another, etc. This would also have possibilities for an elemental class. Has anyone attempted this? It doesn't look too difficult, but, I haven't looked at my code yet today, so it might be. -B. +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST