I was just going thru my WAY backed-up mailbox and saw someone's elemental post. This spurred me to write everyone here about a little puzzle I face. I have in my mud types of damage, very similar to elemental stuff: fire, cold, electricity, poison, and just general damage. I have it bit-vectored, so damage could be both fire and electric, or cold and poisoned, or something like that. Problem comes around when I come to my resist _blank_ damage and _blank_ immunity code. If an attack has multiple qualities to it, but one damage call, how would I reduce a portion of the damage? If I am not making sense, let's say I'm in a fight against someone with a flaming sword. The item "flaming sword" has both bits for fire and general damage, and has a 3d8 damage roll. But I have fire resistance at 75%; currently, the resistance code will--upon a successfull roll--reduce damage from a total 3d8 roll, even though some of the damage is due to the hard steel hitting my head, which fire resistance has nothing to do with! Confused, Salvatore +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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