> >>Just curious, those out there with 100+ levels, what did you do to your > >>Thac0 tables. Did you simply reflect 20 accross your max levels or > >>do some tweaking? heh, well i'm in the complete opposite boat, as my mud has no levels. (it also has no rooms, no mobs, no objects, and no players :) ) i'm working on an all skill-based combat system, so thaco, etc. will be calculated by your particular weapon and proficiency.. makes more sense to me than a single base for all weapon types.. Along those same lines, is anyone else as frustrated with the general level of 'throwbackiness' inherit in muds? Why are there player 'levels'? Why are rooms separated by 'zone', and not loaded statically into a grid array? Why in god's name do we still have 90% of all muds using those same tired six stats for characters? -- Blue Lang, Head Technician, Gator.Net blue@gator.net 352.378.9998 Rebirth MUD mud.gator.net 4000 http://calico.gator.net/~blue +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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