Okay, I have tried everything. I tried sifting all bits up one, I tried shifting each group of defines up 1. No matter what I do, a new problem will arise. ex: Here is how the AFF bits and constants.c look ------------------------------------- #define AFF_BLIND 1 ... "BLIND", "INVIS", ... -------------------------------------- Here is what a stat on the person says: AFF: POISON SPL:(103hr) infravision SETS POISON and It is not just saying that, the POISON bit si actually set Okay, now if I set it like this: -------------------------------------- #define AFF_DONTUSE 0 #define AFF_BLIND 1 ... "\0", "BLIND", ... -------------------------------------- All of the mobs AFF bits will be off by 1. I have also tried the follwing combos: ------------------------------------- #define AFF_BLIND 0 ... "BLIND", ... #define AFF_BLIND 0 ... "\0", "BLIND", .... I hope you can follow this, because it has gone way past annoying as hell. Has anyone, gotten _128 bits_ to work with _PATH LEVEL 12_?? If so, can you mail me your constants.c and structs.h files? (or the portions of this files in question? I would greatly appreciate it. Thanks a bunch, CC +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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