On Thu, 22 Jan 1998, David Klasinc wrote: > On Wed, 21 Jan 1998, John Evans wrote: > > > Took me 40 hours to get it going on bpl 11 and that's what it was > > designed for. I do hope that you're not expecting a short amount of time > > to be spent on such a huge undertaking. > > I needed about 6 hours or so... :) First I patched in the things... by > hand of course... If it was a patch, don't remember anymore... :) Then I > just searched for all the 1 << in the code and replaced thme with what was > supposed to be there... Basically it was quite easy... Then I needed about > three more weeks to convert the areas... ;> > > I'm not sure, but I think there'e a copy of bpl8 with the 128-bitvector code on the ftp site. So, instead of converting all the areas, you might be able to simply take the areas from this tarred version of '128bit-circle' and stick them in your altered bpl12. Thus, avoiding going through all those obj and mob files and adding 3 extra 0's for every mob and object. Whitey +------------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://democracy.queensu.ca/~fletcher/Circle/list-faq.html | +------------------------------------------------------------+
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